Only blueprints that were below these thresholds have been adjusted — anything already above the target has been left untouched. Boss and Pal drops are unaffected — only chest/treasure box loot pools are changed.
UPDATE 2.2: Added support for Pal dropped blueprints as well. Each can be individually configured and toggled on/off in the settings.
2.0 Update: This is a MAJOR overhaul of how the mod functions. Rather than being a simple palschema mod (it still requires one), it now generates a new palschema file on boot based on config settings. It also changes how the loot table is edited—instead of just adjusting item weights on blueprints, it adds them to a drop table slot with a 100% roll chance. This means you should ALWAYS get a blueprint from a valid chest, and the rates above apply. (This trigger chance can also be edited.)
VERY IMPORTANT: Because the mod now generates a palschema mod file on startup, you need to restart the game twice whenever you change the configuration (or on first install). This is required because it needs to generate the new file, and Palschema only loads it on the next boot.
Why this change in 2.0? The mod now makes no assumptions about the current game state or existing blueprints. Everything is scanned at runtime to generate the correct palschema file. If all goes well, this should mean the mod will work indefinitely and remain compatible with future versions of the game. While it's not impossible for it to break, it's far less likely this way (less work for me on the 1.0 release ^^). As a bonus, you can easily adjust your own drop rates in the config.
(Does not include pal dropped blueprints. This is by choice, as those can be easily farmed through breeding and butchering.)
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